Nature Noise 030 Maliebaan
Maliebaan, Utrecht | 2026
An immersive research-based (Bio Art) installation born from the investigation of the urban ecosystem and bio art. Using LiDAR 3D scanning to map the physical architecture of the Maliebaan and capturing its sonic signature through field recordings taken at various times of day, this project renders the familiar strange. By layering the city’s data points—the trees, the pavement, and the traffic—with its shifting acoustic textures, the installation creates a non-linear portrait of a street in constant flux. It is a study in "Deep Listening" and visual abstraction, challenging the viewer to perceive the hidden interplay between natural and human-made landscapes.
Immersive Composition for 4DSOUND
In collaboration with Jim Dermois
A research-led composition exploring the emotional architecture of multi-dimensional space. Developed specifically for the 4DSOUND system, this minimal, ambient, and neo-classical piece treats space not merely as an acoustic environment, but as an active narrative tool. By mapping sound trajectories along a four-dimensional matrix, the work investigates how the physical movement and suspension of sonic elements can deepen psychological immersion and emotional resonance. The composition was selected and presented at the Amsterdam Contact showcase.
Recycled Sounds on Tapes | Immersive Sound Dialogue
Collaborative research with Jim Dermois, Mischa, Milan, and Marijn
Two cassette recorders engage in an autonomous, mechanical conversation. By capturing their physical operational sounds with contact microphones, processing the frequencies, and feeding them into continuous tape loops, this installation generates an endless, evolving drone. It is an exercise in sound recycling, giving discarded machines a new voice to speak, respond, and collectively breathe. Showcased at Fort Maarsseveen in October 2025, the project stands as a physical meditation on noise, time, and the persistence of memory.
Bio-Sensing & Luminance: An Interactive Installation
In collaboration with Jim Dermois
This installation explores the invisible architecture between light and sound. By utilizing a real-time luminance tracking system developed in TouchDesigner, we transformed light as an input into a responsive digital instrument. These interactions were mapped to a virtual string environment, where the data fed into a custom sound engine built in Max/MSP. Using a Karplus-Strong synthesis model and microtonal tuning, the audio reflects the visual geometry of the strings, creating a fully immersive, multichannel environment where the viewer’s interaction dictates the sonic landscape.